Build Mode Guide

How to Team Up in Jujutsu Shenanigans

Official teams are a Skill Builder feature: place a team block, name it (Team A / Team B), set its color, and connect it through a not gate so players automatically join when they step in. Then disable Friendly Fire in the server settings so teammates cannot hit each other.

Two Different “Teaming” Meanings

“How to team up” gets searched for two reasons, and they need different answers. The first is the Skill Builder’s team system — real teams with colors, spawn points and friendly fire rules, built by the server owner. The second is the informal teaming in public servers, where players simply agree to fight together — which is controversial in the community and covered at the end of this guide.

Step 1: Place and Name a Team Block

Spawn a team block and give it a name — the tutorial uses Team A and Team B. You can also set a color using RGB values (green 0,255,0, red 255,0,0) so the teams are visually distinct. Players who have not selected a team stay neutral automatically.

The color is not decoration: it is the value you copy into team spawn points later, and it drives the team icons that identify players at a glance. The neutral state is a design detail worth using: players who never step into a team block stay neutral, and they spawn at the middle point when team spawns are set. Builders use this to create free-for-all zones inside a team map — or to pressure players into picking a side.

Team Colors and the Neutral Zone

The RGB colors make teams readable from across the arena, which matters on the destructible main map where sightlines change constantly. The tutorial demonstrates two teams (Team A and Team B), and nothing in the recorded footage suggests a hard cap on more — but extra teams are 待确认 until tested.

Step 2: Connect the Not Gate

The trick that makes teams automatic: spawn a not gate, set its output to teams, and connect both inputs to team. Now stepping into the team area immediately puts you on that team — no menu, no prompts. Walk into the green block, you join Team A; walk into the red block, you join Team B.

This is the step most players miss, and it is exactly why the question “how do I make teams?” keeps appearing in the community — the team block alone does nothing until the logic connection exists.

Step 3: Server Settings

Once teams exist, open the server settings panel: disable Friendly Fire so players on the same team cannot damage each other — the tutorial demonstrates this by showing the host unable to attack a teammate. On the same panel you can enable team icons, which puts a colored indicator over each player so you always know who is on your side.

The two settings work together: icons tell you who is safe to ignore, and friendly fire rules make that true mechanically rather than socially. Team icons are the least-known setting in the whole system: without them, friendly fire being off is the only way to tell friend from foe — and that fails the moment a neutral player walks in. With icons on, the confusion disappears entirely. The tutorial enables icons and friendly fire together, and that combination is the correct default for any team build.

Team Mode Ideas

The system supports the obvious setups — 2v2 arenas, red-vs-blue training grounds, and capture-style maps where team blocks sit at objectives. Community builders also combine teams with item blocks (see the drop-items guide) to make king-of-the-hill games where holding the zone grants items.

Step 4: Team Spawn Points

To split spawns by team: spawn a spawn point, copy the exact color value from the team block (for example green 0,255,0) into the spawn point, and repeat for the other team. Press remove all spawns first — the tutorial is explicit about this. After respawning, blue-team players appear at the blue spawn point and red-team players at the red one.

Players who have not chosen a team respawn at the middle point instead, which makes the neutral area a genuine no-man’s-land in team modes.

Beyond the Basics

The community has pushed teams further: tutorials exist for teammate NPCs (84K+ views — making NPC allies that fight alongside you) and newer team-block refreshers (a 4-month-old video covers the same setup on the current interface). The core recipe has stayed stable since the original 128K-view tutorial, but the interface details can shift, so pair any older guide with a recent one. The NPC tutorial is the closest thing the builder offers to a practice partner: AI allies let you test team mechanics without needing other players online.

Troubleshooting Teams

Three failure modes cover almost every problem. Teams do not assign: the not gate is missing or misconnected. Teammates can still damage each other: Friendly Fire is still enabled in the server settings. Spawns ignore teams: the spawn point color does not match the team block’s RGB value, or remove all spawns was not pressed before re-setting them. Walk through these three before rebuilding anything.

Teaming in Public Servers

The other “team up” is informal: two players agreeing to fight everyone else in a public match. This is controversial — community content explicitly teaches how to beat teamers (a 2024 video on “how to properly BEAT TEAMERS”), and opinion threads argue about whether teaming is strategy or griefing. There is no official rule against it documented, but expect the lobby to treat you accordingly. The debate has its own vocabulary now — “teaming” is the accusation, “anti-teamer” is the identity — and the practical advice from the threads is simple: if you team in public lobbies, expect to be focused.

待确认 — the team block recipe is confirmed by gameplay footage (HIGH confidence) but the tutorial is about a year old; Skill Builder interface details may have changed. Public-server teaming rules are undocumented.