Community Guide
Jujutsu Shenanigans Workshop
The Workshop, added to Private Servers in V1.72, is Jujutsu Shenanigans’ community sharing system: players upload their Build Mode creations and custom characters, then load other players’ maps and movesets from four tabs — Maps, Movesets, Favorites and Uploads. It is also the main tool for loading movesets in Creator Clash.
What Is the Workshop?
Before the Workshop, sharing a custom build meant working through the saves system, which was clunky. The Workshop replaces that: you upload a creation once and it becomes a preset other players can browse, favorite and load — no codes exchanged in chat, no save files to manage.
Because it is tied to Private Servers, the Workshop is also the official loading mechanism for Creator Clash, the game’s community-created moveset battles: competitors load their custom movesets from the Workshop before a match.
How to Open the Workshop
There are two ways in. The direct route: open the Private Server menu’s Presets tab and open the Workshop from there. The server-owner route: toggle the Workshop Access server setting, which adds the Workshop icon to everyone’s top bar — useful when hosting a lobby where other players should browse builds too. Without that toggle, only the server owner sees the Workshop icon, so lobbies that host Creator Clash or build showcases almost always enable it.
Workshop vs. the Saves System
Before V1.72, sharing builds relied on the saves system — you could save your own creations, but distributing them meant export codes and manual setup. The Workshop removes that friction: a published creation is instantly browsable, loadable and reusable by anyone with Workshop access. For most players the practical difference is simple — save is for yourself, the Workshop is for everyone.
The Four Tabs
- Maps — community-published custom maps and arenas.
- Movesets — custom movesets and characters built with the Skill Builder.
- Favorites — everything you starred; holds up to 90 creations.
- Uploads — your own published creations, where you manage and re-upload them.
Both the Maps and Movesets tabs present creations as cards. When the Workshop launched, the Movesets tab already showed 65 results; that number has grown continuously as the community adopted the system.
What You Can Do With a Card
- Favorite — saves the creation permanently in your Favorites tab (max 90 creations).
- Report — sends a report to the game’s moderators; the game warns you about consequences of fake reports.
- Donate — sends Robux to the creator; prices are set by the creator’s gamepasses, and the creator receives 60% of the donated Robux.
- Load — after confirmation, you respawn with the selected moveset or map; loading a build automatically removes the base map’s spawns.
- Custom Upload (Movesets tab only) — loads a moveset from its import code, which you get from a Character Block.
The donation system is worth noting: creators keep 60% of donated Robux, which means popular Workshop creators have a real (if small) income stream — and a real reason to keep their builds polished.
Creator Clash and the Workshop
Creator Clash is the competitive side of custom movesets: players bring their own built characters and battle with them. The Workshop is the official loading mechanism for those movesets, which means the quality bar in Creator Clash is set by the Workshop community — if you want to compete, publishing (or at least importing) your build through the Workshop is the standard path.
How to Upload a Creation
Uploading a moveset is the fast path: copy the import code from a Character Block in Build Mode, open the Uploads tab, paste the code and press upload. That is the whole flow — the code carries the entire moveset.
Uploading a map takes one more step: open your Presets, name the map (title, description, optional background image), and upload it from there. The map then appears in the Maps tab for anyone to load. Console players can skip the background image, as shown in the community’s launch-era tutorial.
One upload detail from that tutorial: the same upload screen handles both types — paste a moveset code for a moveset, or name your map in Presets and upload it from there. Because the Workshop is still young, expect interface changes over time; the launch-era tutorial is only five months old and already shows quirks like the console background-image limitation, so check the latest update notes before relying on a screenshot.
Finding Specific Creators
You can search by creator: type a player’s username with an @ before it and the Workshop shows every map and moveset they published. This is the fastest way to follow a favorite builder or to check whether someone you played against has published their moveset. It is also the community’s standard way to credit builders: when you load a great moveset, note the creator’s name from the card and @-search them to see their other work — most serious builders publish a series of characters.
The Community Side
The Workshop got attention the moment it launched — a Reddit thread asked “WHY IS NO ONE TALKING ABOUT THE WORKSHOP?!” and pulled 60+ comments — and it quickly became the main place to share custom movesets. Review-style videos like “I Tried the 5 BEST Custom movesets” treat Workshop builds as content, and “favorite Workshop sets” threads keep the discovery loop going. The numbers back the adoption: the launch video showed 65 uploads within days, and donation-enabled creators now have a structural incentive to keep quality high.
Finding Good Builds
Three discovery routes work well. The Favorites tab is your personal filter:
favorite anything you want to revisit, up to the 90-creation cap. Reddit’s
“favorite Workshop sets” threads are the community’s curated picks. And YouTube
reviews — like the “5 BEST Custom movesets” series — walk through the most impressive
builds with chapters per moveset. Use @username search to check a specific
creator’s whole catalog.
Upload Etiquette and Moderation
The Report button sends creations to the game’s moderators, and the game explicitly warns about the consequences of fake reports — moderation exists because the Workshop is public. Before uploading, check the upload review screen for restrictions; the exact rules are 待确认, but the pattern is standard: no stolen assets, no inappropriate content.
Common issues are simple to fix: if you cannot see the Workshop, check whether the owner enabled Workshop Access; if a load fails, confirm the creator did not delete the upload; if a favorite disappeared, it may have hit the 90-cap or been removed by moderation. Re-uploading a build you own is always possible from the Uploads tab.