Mechanic Guide

How to Use RCT in Jujutsu Shenanigans

RCT (Reverse Cursed Technique) works differently in the two places players ask about it. In public servers, the community-documented input is G + 1: it consumes your ULT meter and puts your whole moveset on cooldown (5 seconds base, 8 seconds awakened) while healing you. In the Skill Builder, you build your own RCT move with an add Health node.

What Is RCT in This Game?

RCT is the healing technique from Jujutsu Kaisen, and players search for it in two totally different contexts: fighting in public servers (where a keybinding exists) and building in the Skill Builder (where you recreate the effect yourself). Confusing the two is the most common reason a guide feels wrong — check which mode the tutorial is about before following it. If you found this page from a search, you are probably one of two people: a fighter who wants the heal input, or a builder who wants the custom move recipe. Both answers are below, clearly separated.

The ULT Meter Trade

Spending your ULT meter on healing is a real strategic decision: that same meter could have been your Awakening, your domain, or your strongest finisher. The 5-second base / 8-second awakened cooldown makes the trade worse in awakened form, so the community’s practical rule is: use RCT when the heal saves your life, not when you are merely low. Trading a lost fight for a recovered one is the only exchange that pays.

In Public Servers: The G + 1 Input

The most-cited community answer for public servers: RCT is triggered by pressing G + 1, and it costs your ULT (awakening) meter to use. After the heal, your entire moveset goes on cooldown — 5 seconds in base form, 8 seconds in awakened form — so it is a defensive emergency button, not a spam tool.

MEDIUM evidence — the G + 1 input and cooldown numbers come from a Reddit summary about a year old, cross-referenced with a Skill Builder tutorial chapter (“Ult Bar Depletion”). The developer has never published official RCT documentation, and the game updates fast — if the input stops working, check the latest update notes or the official Discord.

In the Skill Builder: Custom RCT Moves

Building your own RCT is the better-documented half, with multiple independent tutorials agreeing. The core recipe: in your custom move, use the “add Health” effect on a skill and choose the amount — that is self RCT, healing yourself. There is also an outward RCT variant that heals other players, covered as a separate chapter in the same tutorial.

Advanced builders add details on top: a tutorial with 138K+ views walks through Preparation, the Base Tutorial, Ult Bar Depletion (tying the custom move to your ULT bar, echoing the public-server mechanic) and how to add i-frames to the move. Once built, the move behaves like any custom ability — assign it, test it in the practice area, and tune the heal amount.

RCT in Team Play

The outwards RCT variant changes team fights: a custom move that heals allies turns a player into a support character, which is exactly how some Skill Builder builders use it. In public servers there is no documented ally-heal input — the G + 1 mechanic is self-only — so team healing today lives in custom movesets rather than base kits.

Testing Your Custom RCT

Before bringing a custom RCT move to a real lobby, test it: place a damage block in Build Mode to hurt yourself, then fire the move and watch the heal number. Tune the add Health amount until the heal is meaningful but not a win button — community tutorials recommend small steps, since an overtuned self-heal warps whatever mode it is used in.

Common Mistakes

Three mistakes cause most of the confusion. Following a Skill Builder tutorial inside a public server lobby — the inputs do not exist there. Copying a PATCHED method from an old video, then assuming the game is broken. And landing on the Jujutsu Infinite Fandom page, which documents a different game’s RCT entirely. Check the video’s date, the mode it covers, and the URL — in that order. That order alone prevents nine out of ten dead ends.

The Patched Glitch Method (Historical)

The highest-viewed RCT video (347K+ views) demonstrated a Build Mode exploit: remove all spawns, cover the spawn point with a touch block, add a damage block set to 99,999 damage, then respawn to become permanently invincible — the game treats you as dying and reviving every frame, applying all passive effects at once.

PATCHED — the video itself is labeled (PATCHED), and it is about a year old. Do not try this method in the current version; it is documented here only as history, and the same lesson applies to every “infinite health” clip you see: it was patched within months.

Why Every RCT Guide Carries Version Warnings

RCT usage has visibly changed over time: the Reddit discussion asking how RCT would work predates a public-server tutorial by roughly three months, meaning the mechanic either arrived or became discoverable in that window. A newer “updated guide” video for public servers confirms the input has been revised at least once.

One more trap: the Fandom wiki’s Reverse Cursed Technique page belongs to Jujutsu Infinite, a different game. If a search takes you there, you are reading the wrong game’s mechanics — check the URL before copying any input.

Practical Takeaways

In public servers, treat RCT as an escape tool: save your ULT meter for the moment your health is critical, accept the cooldown trade, and do not expect to combo out of it. In the Skill Builder, start with a simple self-heal move, then experiment with ULT-bar costs and i-frames as you get comfortable. RCT is the rarest resource in the game — a heal you can only access by giving something up, which is exactly why understanding it separates prepared players from panicking ones.

Either way, verify in the current version: the game’s rapid update cycle means any input documented here could shift, and the official channels (update notes, Discord) are the only authoritative source for what changed. The community signals are easy to spot — a new “updated guide” video title, or a Reddit thread asking “is RCT patched?” — and the official Discord pins the most recent changes.

待确认 — the G + 1 public-server input, the 5/8-second cooldowns and the ULT-meter cost are community-documented (MEDIUM confidence) and not officially confirmed. Skill Builder “add Health” building is cross-confirmed by multiple tutorials (HIGH confidence).